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Before You Wreck Yourself

Before You Wreck Yourself Recently, Thaddaeus Frogley’s article Check Yourself covered a wide variety of errors that game developers must contend with, ranging from bugs in software to hardware failure...

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Putting The ‘You’ Back Into Unicode

Today I will be sharing a public domain C++ implementation I developed for iterating, measuring, comparing, transcoding, and validating UTF-8, UTF-16, and UTF-32 strings. But first, a very brief...

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A Whole new World (Part 1)

Custom memory allocators are a very popular solution to the problem of memory management in C++. Unfortunately, operator new isn’t ideally suited to this strategy. In this article I will discuss some...

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Identifying Web Game Clients

A friend and I recently began work on a simple web game prototype. My friend has been creating some really exciting web apps with javascript lately, and seeing these introduced me to the rich...

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